Cafu Engine
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User Documentation

  • Quick Start
  • Installation
  • Running Cafu

General

  • User FAQ
  • Developer FAQ

The Map Editor

  • Installation, Initial Configuration and De-Installation
  • Getting Started
  • Map Editing Tools
  • Selected Topics
  • Menu Reference
  • Dialog Reference
  • Entity Guide
  • Compiling Maps for Cafu
  • Compiling Maps at the Command-Line
  • Creating Height-Maps for your Terrains

The GUI Editor

  • The Font Wizard: Creating new fonts
  • GUI Files Explained

The Model Editor

  • The Model Editor: Introduction
  • The Main Window
  • How-Tos
  • Model Elements
  • Program Dialogs
    • Scene Setup
    • Submodels
    • Level-of-Detail Models
    • Transforms: translate, rotate and scale
  • Menu and Toolbar Reference
  • Model Files Explained
  • Dependencies among Models

Textures

  • Supported file formats
  • Texture types
  • Skybox creation (Environmental Map, Cubemap)
  • Using own textures
  • Making “perfect” Detail-Maps

The Material System

  • What is it? An Introduction
  • The Materialviewer
  • The Materials (cmat files) Manual

The Cafu Source Code

  • Getting Started with the Cafu Source Code
  • How to Submit Patches
  • Coding Conventions
  • Selected Topics
Cafu Engine
  • Docs »
  • Program Dialogs
  • Edit on Bitbucket

Program Dialogs¶

Contents:

  • Scene Setup
    • General
    • Camera
    • Scene Elements
    • Animation Control
    • Light Sources
  • Submodels
  • Level-of-Detail Models
    • Loading LoD models
    • Inspecting and saving LoD models
    • Creating LoD models
    • An example
  • Transforms: translate, rotate and scale
    • Purpose
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© Copyright 2019, Carsten Fuchs and others Revision 9548e885.

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