Cafu Engine
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User Documentation

  • Quick Start
  • Installation
  • Running Cafu

General

  • User FAQ
  • Developer FAQ

The Map Editor

  • Installation, Initial Configuration and De-Installation
  • Getting Started
  • Map Editing Tools
    • The Selection Tool
    • The Camera Tool
    • The New Brush Tool
    • The New Entity Tool
    • The New Bezier Patch Tool
    • The New Terrain Tool
    • The New Light Tool
    • The New Decal Tool
    • The Edit Surface Properties Tool
    • The Edit Terrain Tool
    • The Clipping Tool
    • The Edit Vertices (Morph) Tool
  • Selected Topics
  • Menu Reference
  • Dialog Reference
  • Entity Guide
  • Compiling Maps for Cafu
  • Compiling Maps at the Command-Line
  • Creating Height-Maps for your Terrains

The GUI Editor

  • The Font Wizard: Creating new fonts
  • GUI Files Explained

The Model Editor

  • The Model Editor: Introduction
  • The Main Window
  • How-Tos
  • Model Elements
  • Program Dialogs
  • Menu and Toolbar Reference
  • Model Files Explained
  • Dependencies among Models

Textures

  • Supported file formats
  • Texture types
  • Skybox creation (Environmental Map, Cubemap)
  • Using own textures
  • Making “perfect” Detail-Maps

The Material System

  • What is it? An Introduction
  • The Materialviewer
  • The Materials (cmat files) Manual

The Cafu Source Code

  • Getting Started with the Cafu Source Code
  • How to Submit Patches
  • Coding Conventions
  • Selected Topics
Cafu Engine
  • Docs »
  • Map Editing Tools
  • Edit on Bitbucket

Map Editing Tools¶

Contents:

  • The Selection Tool
    • Selecting objects
    • Working with selected objects
    • The Tool Options Bar
    • Selection tool keyboard shortcuts
  • The Camera Tool
    • Camera display in 2D views
    • Creating and deleting cameras
    • Manipulating the origin and orientation
    • Switching cameras
    • Camera tool keyboard shortcuts
  • The New Brush Tool
    • The Tool Options Bar
    • Creating a new brush
    • Different Shapes
    • New Brush tool keyboard shortcuts
  • The New Entity Tool
    • Placing Point Entities
    • Placing Brush-Based Entities
    • See Also
  • The New Bezier Patch Tool
    • The Tool Options Bar
    • Creating a Bezier Patch
    • Forming a Bezier Patch
    • Applying materials to Bezier Patches
    • New Bezier Patch tool keyboard shortcuts
  • The New Terrain Tool
  • The New Light Tool
    • The Tool Options Bar
    • Creating a light
    • Configuring a light
    • New Light tool keyboard shortcuts
  • The New Decal Tool
  • The Edit Surface Properties Tool
    • Left-Clicks: Selecting and Picking
    • Orientation and Material
    • Right-Click Application
    • Alignment
    • How do I …
    • Advanced Considerations
  • The Edit Terrain Tool
    • General
    • The (top down) 2D View
    • The 3D View
    • The Terrain Editor Dialog
    • The Terrain Editor Sub Tools
    • Creating textures for a terrain
    • Keyboard shortcuts
  • The Clipping Tool
    • Using the Clipping tool
    • Clipping tool keyboard shortcuts
  • The Edit Vertices (Morph) Tool
    • Overview
    • The Convex-Hull Principle
    • The Tool Options Bar
    • Face Splitting and Removal
    • Shaping Bezier Patches
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