The Configure CaWE Options Dialog

This dialog is opened by selecting Configure CaWE… from The File Menu.

It is used to configure the general appearance and handling of CaWE.

Game Configurations


This tab contains configuration options for game configurations. Each map has to use a game configuration in order to work.

Game configurations are automatically created from the subdirectories of /Games that have a game data file (.fgd) with the same name as the directory in it. For example /Games/Deathmatch/Deathmatch.fgd is a valid game configuration with the name Deathmatch.

In this tab you can edit properties for game configurations that will be used when editing a map that uses this game configuration.

Game Configuration Selection
Selects the game configuration to adjust its properties.
Default Point Entity class
Sets the Point Entity class that is selected by default when a new map is opened/created.
Default Brush Entity class
Sets the Brush Entity class that is selected by default when a new map is opened/created.
Default texture scale
Sets the default texture scale for this profile.
Default lightmap scale
Sets the default lightmap scale for this profile.
Cordon texture
This option is not implemented at this time.



This tab contains general configuration options for the editor to control its behavior. The paths to the executables in this tab are very important so CaWE can find them to compile and run edited maps.

Undo Levels
Sets the maximum number of actions performed by the editor that can be revoked.
Allow grouping/ungrouping while Ignore Groups is checked
Toggles if you can group or ungroup selected objects even if the Ignore Groups Option from the Selection Tool options bar is checked.
Stretch arches to fit original bounding rectangle
This option stretches a arch to fit the bounding rectangle when created. If this options is not selected the size of the arch will be determined by the size of the bounding rectangle as well as the parameters set in the arch creation dialog (see The New Brush Tool).


The path of executables used to compile and run maps can be configured here in case the user changed their paths or wants to use different ones.

Engine executable
Sets the path to the Cafu executable.
CaBSP executable
Sets the path to the CaBSP executable.
CaPVS executable
Sets the path to the CaPVS executable.
CaLight executable
Sets the path to the CaLight executable.

At the bottom of this tab, the path to your configuration data is shown.

2D Views


This tab holds configuration options that define the appearance of the editors 2D views.


Crosshair cursor
This option is not implemented at this time.
Default to 15 degree rotations
If rotating an object this sets the rotation steps to 15 degree instead of smooth rotating. Note that you can still rotate objects smoothly by pressing SHIFT while rotating.
Display scrollbars
Toggles the display of scrollbars in the 2D views.
Draw vertices
Toggles display of objects vertices in a 2D view.
White-on-Black color scheme
Switches between white grid on black background and black grid on white background modes.
Keep group when done dragging
When cloning objects from a VisGroup, this option adds the cloned objects to the same VisGroup after dragging them.
Center on camera after movement in 3D
This option is not implemented at this time.
Use Visgroup colors for object lines
Toggles if the line color defined in the Edit VisGroups dialog is used to display the objects that belong to this group in a 2D view.
Arrow keys nudge selected object/vertice
If activated the arrow keys can be used to move objects or vertices.
Reorient primitives on creation in the active 2D view
When creating a brush in a 2D view, this brushes top side is per default oriented in the direction of the top down 2D view. If this option is activated the top side of the brush will be oriented in the direction of the 2D view in which the brush has been created.
Automatic infinite selection in 2D windows (no ENTER)
If dragging a selection box, this option determines if the objects in the selection box are selected instantly after the mouse button is released.
Selection box selects by center handles only
Determines if the center handle of objects has to lie within a selection box for the object to be selected. Otherwise any object that lies partially in the selection box is selected.


Defines the default grid size.
Adjusts the grids color intensity.
Highlight every 64 units
If checked, a grid line is highlighted every 64 units.
Highlight every 1024 units
If checked, a grid line is highlighted every 1024 units.
Highlight every X grid lines
If a grid line is the X. grid line in a row, it is highlighted.
Hide grid smaller than 4 pixel
If the distance between two grid lines gets smaller than 4 pixels in a 2D view, the grid lines are no longer displayed.
Dotted Grid
Toggles between a grid with solid lines or dots.

3D Views


This tab holds configuration options that define the appearance of the editors 3D view.


Animate models
With this option activated, models are animated in the editor.
Back clipping plane
Sets the back clipping plane in the editors 3D view. With high values even geometry far away from the camera is rendered. This option has a huge impact on the performance of the editor, especially in big maps.
Model render distance
Determines the distance at which models are rendered as bounding boxes instead of the real model meshes.